This has been superseded by the racial write-up above. I have decided to not give racial feats because if I do it for one, I have to do it for all.
I have been working on a few of the custom races for The World of Taluria and decided I'd release the first, completed race.
The Felin (fey-LYN) are a race of cat people and their looks are as varied as those of house cats and the great cats. Taluria is littered with Felin who act as merchants, shop owners, and generally the face of anything and everything related to commerce and trade in the legal world. The majority of merchants resemble lions, tigers, and other great cats while adventurers, explorers, and lower-class folk tend to resemble house cats and the lesser wild cats such as pumas, cheetahs, lynxes, and the like.
Felin have a long-standing rivalry with dwarves for market share since the dwarven race is notorious for their black market. Most Felin shop owners will treat all customers equally, however, regardless of race. They will never go back on a deal and will complete a commercial contract to the very letter. This level of dedication, trustworthiness, and non-bias towards other races (at least when dealing in commercial ventures) earns the Felin a near monopoly on all trade.
Of course, there are exceptions to the rule...
Felin
Successful merchants who are the dominant force behind commerce in Taluria.
Racial Traits
Average Height: 5'4" - 6'0"
Average Weight: 125 - 225 lbs.
Ability Scores: +2 Wisdom; +2 Strength or +2 Dexterity
Size: Medium
Speed: 6 Squares
Vision: Low-light
Languages: Common, Choice of one other
Skill Bonuses: +2 Insight, +2 Streetwise
Claws: You have claws which are natural weapons with which you are proficient.
Natural Climber: You gain a +2 Racial bonus to climb checks.
Clawed Fighter: You gain Claw Attack as a racial power.
[ATWILL]
Claw Attack[POWLEVEL]Felin Racial Power[/POWLEVEL][/ATWILL][FLAVOR] You use your natural gifts to even the odds during a fight.[/FLAVOR]
At-Will Standard Action Melee 1
Prerequisite: You must be unarmed and not using a shield.
Target: One creature
Attack: Strength or Dexterity + 3 vs. AC[ALTROW]
Hit: 1d6 + Strength modifier damage[/ALTROW]
Special: You treat your claws as light blades with the off-hand property.[ALTROW]
Special: When you create your character, choose Strength or Dexterity.
Your Claw Attack is based on this stat for the life of your character.[/ALTROW]
Special: You may use Claw Attack as a Basic Melee Attack.
Felin Racial Feats
Enchanted Claw
Felin Racial Feat Tier: Heroic
Description: You may have your claws enchanted via the Enchant Magic Item
ritual.
Special: If your claws are ever subject to the Disenchant Magic Item ritual, your
claws lose their magical enhancment but are not destroyed when the
ritual is complete.
Claw Initiate
Felin Racial Feat Tier: Heroic
Prerequisite: Dexerity or Strength 16
Description: You may use Slashing Claws as an At-Will attack power.
[ATWILL]
Slashing Claws[POWLEVEL]Felin Racial Power[/POWLEVEL][/ATWILL][FLAVOR] You rip at your foe's face with your claws.[/FLAVOR]
At-Will Standard Action Melee 1
Prerequisite: You must be unarmed and not using a shield.
Target: One creature
Attack: Strength or Dexterity vs. AC, make two attacks
[ALTROW]
Hit (one hit): 1d6 + Strength modifier + one-half your level damage
Hit (two hits): 2d6 + Strength modifier + one-half your level damage and the
target is blinded until the end of your next turn.[/ALTROW]
Special: Slashing Claws uses the same stat as Claw Attack.
Clawed Warrior
Felin Racial Feat Tier: Paragon
Prerequisite: Claw Initiate
Description: You may use Slashing Claws as a Melee Basic attack[/s]