Recent Posts

Pages: 1 2 3 [4] 5 6 ... 10
31
World of Taluria, The / [E] Session Report: Session 1
« Last post by Excalibur on January 21, 2012, 01:25:56 AM »
I believe the session went well! We found out that Gellac Thov and Ella Wilder have been traveling together. They served as deck hands aboard the Slippery Sprite. Bobo was bribed/hired by someone to smuggle a weapon aboard the Slippery Sprite. Talek's childhood enemy was one of the prisoners (neither recognized the other) and she's a serial killer. The keep across from New Unswich harbor is under the control of tainted monsters. The Slippery Sprite is no more. The forces at the keep sank her in the harbor. New Unswich is in need of adventurers to clear out the Slums and the Sewers in order for the city to expand and eliminate a vermin problem.
[more]

I gave out language decoders to everyone so if something written in a particular language is found, if the party can speak that language, they can decode it. I also printed out all the city council's proclamations in the Common Tongue which is just different enough to look like a foreign language, but can be read by literate English speakers.

Over the next three weeks, I will be getting a better map of the Slums created (though the map from Beyond the Crystal Cave worked well as a starter). I am also going to get the maps done for some of the other areas such as the sewers and the civilized section of the city. I will have the information for all of the taverns, inns, and temples as well as the NPCs you'll be dealing with (including Ms. Serial Killer).

I'm thinking about bringing in a renown system and so I am keeping track of the number of critical hits made, critical skill successes, moments of greatness (not voted on, if you use an action point that causes something momentous to happen), and other items. I'll talk more about the renown system when it is written/added to the campaign.

I am not going to give out XP. I am going to keep track of how many successful combat and non-combat encounters are completed per character. That will determine how you gain levels.

Hopefully our Drow Cleric will be with us next time!
32
World of Taluria, The / [E] Solo Adventures Have Begun...
« Last post by Excalibur on January 16, 2012, 11:51:04 PM »
I've emailed everyone with their solo adventures, one is currently underway. We have only a few days before Session 1 begins.

If we can't get the solo adventures finished, I'll write up a narrative for you that explains how you arrived where we are at the start of the adventure.
33
World of Taluria, The / [D] Dice Rolling Server
« Last post by Excalibur on January 16, 2012, 08:00:39 PM »
For online dice rolling, I request you follow these instructions:

Go here https://dicelog.com/register and create an account.
After you validate your account, go to the Dice Mail Service page here https://dicelog.com/maildice and fill in your login information.
Add my email address to the "send to" field.
Set the subject of the email to what I tell you in the adventure dialog.
Then finally click on the button I instruct under fast usage section.
This will send me the dice results.
34
World of Taluria, The / [D] Background Generated Skills
« Last post by Excalibur on January 15, 2012, 10:15:45 PM »
Due to dialog with everyone I have come to a firm decision on what to do with those skills you gained during your background generation. I want the skill ranks you put into the Heroes of Legend skills to count but I don't want to take away your choice when it comes to selecting your class skills.

So, with this in mind I present the following rule:


[CLASSRACE]Heroes of Legend: Conversion to D&D 4th Edition[/CLASSRACE][FLAVOR]If you gain skills during your background generation (everyone should have some sort of Survival unless they got knocked down to 0 or less ranks) you will add the converted skill to your class skill list before selecting your trained skills. If you have 6 or more skill ranks in one or more of those skills, you gain a +2 background bonus to those skills. Even if you are not trained in a skill that has 6 or more ranks in it, you still gain the +2 background bonus for having 6+ ranks in that skill.[/FLAVOR]

I believe this ruling is more in line with the standard D&D 4e background rules. I initially was thinking about patterning this after the Heroes of the Feywild character background generation chapter, but Heroes of Legend is actually more restrictive in the skill section than the HotF material.

Now you may choose whatever skills you want to be trained in, possibly be lucky to gain bonuses in some untrained skills due to your experiences. AND you won't lose any of your trained skills to chance.
35
World of Taluria, The / [E] Pre-Session 1 Solo Adventures...
« Last post by Excalibur on January 14, 2012, 05:40:46 PM »
Everyone has an option: You may do an email-based adventure that will bring you to where you are at the start of the first role-playing session. Email me, post on the Facebook group, or email the group if you'd like to participate! These will be solo adventures, most likely in an interactive fiction/choose-your-own-adventure style. We'll use an online dice rolling program if we need dice rolled.
36
World of Taluria, The / [E] Session Report: Session 0
« Last post by Excalibur on January 14, 2012, 05:38:01 PM »
Our first session went off pretty well, I'd say! We technically made a game of character background generation and it took 5 hours or so to accomplish. I'm sorry that not everyone was involved fully and didn't get to do more! I hope you had some amount of entertainment watching the others figure out what they were discovering :)
[more]

Please remember, I wanted to use Heroes of Legend to generate backgrounds to get you to think about your character's history a bit more. You don't have to use anything from your background or you can change what you don't like.

Any skills you received will become class skills that you're trained in. Subtract that many from your class skills granted at first level. If you have any left, you may choose them from your class's skill list.

Survival: Wilderness = Dungeoneering, Rural = Nature, and Urban = Streetwise (to make things easier overall since we don't have a Rural survival skill...).

Please email me your skills and their ranks also any additional material you want me to expand upon. You are free to expand upon anything in your character's background.

The War of Darkness happened 20 years ago. There are still a lot of problems stemming from the evil that war brought upon the world.
37
World of Taluria, The / [M] Email Group
« Last post by Excalibur on January 14, 2012, 02:12:53 PM »
I have set up an email group for the players so that it's easier to stay in contact. You should have received an email from me sent to the group at this point. If not, just email me and I'll make sure you get the address.
38
World of Taluria, The / [D] A Quick Summary of the War
« Last post by Excalibur on January 14, 2012, 05:46:39 AM »
There was the War of Darkness. More to the point, the Lord of Entropy attempted to make planetfall on the continent of Egesa. A massive amount of people (nearly half the population) were enticed by the darkness, corrupted, and then transformed into the Orc (Strength), Goblin (Dexterity), and Minotaur (Constitution) races. At first it was a trickle, these dark races suddenly appearing and killing people in murder sprees, but then the creatures began attacking more frequently and in greater numbers. The targets were almost unilaterally followers of the good-aligned deities but then the blood began spilling from those who didn't worship any particular god.
[more]

A call for action was put out to any and all willing and able to fight the beasts and it became terrifyingly apparent that the number of humans still alive were quickly dwindling (roughly 1/16 of the remaining population had been killed by this point). Some of the greatest wizards of the area began systematic destruction of the monsters attacking the realm's people only to find where these creatures were coming from.

It took a lot of magic to track down the gate that was nearly opened and there was not enough strength left on the human's side to shut the portal. A band of adventurers, who had destroyed a corrupted dragon, discovered a vast horde of magic items and, in particular, seven artifacts. These were actually legendary weapons that were lost to time (some say older than even the Changelings) but were the key to the defeat of the dark armies that were multiplying too fast to stop. These intrepid heroes sacrificed themselves by attempting to destroy these artifacts, hoping that the energy that was unleashed from such a destruction would be enough to close the Dark Gate.

The result of the attempt was the destruction of the continent and it's current configuration of islands.

This took place 20 years ago.
39
World of Taluria, The / [D] Deities: Revealed
« Last post by Excalibur on January 14, 2012, 01:35:12 AM »
Well, I thought I'd give a list of the Deities and their areas of influence since there was interest in this during "Session 0." The info is taken from Heroes of the Fallen Lands.

Good/Unaligned Gods:
Avandra/Good/Change, Luck, Travel
Bahamut/Lawful Good/Justice, Honor, Nobility, Protection
Corellon/Unaligned/Arcane Magic, Spring, Beauty, the Arts
Erathis/Unaligned/Civilization, Invention, Laws
Ioun/Unaligned/Knowledge, Prophecy, Skill
Kord/Unaligned/Storms, Strength, Battle
Melora/Unaligned/Wilderness, Sea
Moradin/Lawful Good/Creation, Artisans, Family
Pelor/Good/Sun, Summer, Agriculture, Time
Raven Queen/Unaligned/Death, Fate, Winter
Sehanine/Unaligned/Trickery, Moon, Love, Autumn

Evil Gods:
Asmodeus, Bane, Gruumsh, Lolth, Tharizdun, Tiamat, Torog, Vecna, Zehir
40
World of Taluria, The / [M] Updated Character History Worksheet
« Last post by Excalibur on January 11, 2012, 06:27:40 AM »
I have updated the Character History Worksheet to include a second page for additional events. There should be more than enough room for them if you run into a few "1d3 additional events occur" entries. I had this happen once with the sample character and I also didn't have room for everything the military provided or the butler...
Pages: 1 2 3 [4] 5 6 ... 10